Goals and Priorities
- Ergonomics: code that is easy to read, understand and write
- Familiarity: whenever a concept or notation is broadly in use from the world
of programming languages or scientific notation, they should be reused if
applicable.
- Approachability. Simple things should be easy to do, complex things should
be possible.
- Expressiveness. The solution of a problem should be expressed
- in the closest way to the original problem formulation
- in a clear, natural, consice and intuitive way
- Error Recovery: whenever an unexpected result is reached, it should be
easy to understand what caused it, and how to recover from it.
Non-Goals
- Migration from existing programming languages